Models of ICT integration
1.SAMR Model
The SAMR model (Substitution, Augmentation, Modification, Redefinition) helps teachers think about how technology can transform learning. It has four levels:
Substitution: Technology acts as a direct substitute/replaces traditional tools without changing the task.
Example: Replacing paper-based reading material with an eBook on a tablet.
Augmentation: Technology still substitutes but adds some functional improvements/enhances the task with added functionally.
Example: Using an eBook with built-in annotations or a dictionary feature, making reading easier.
Modification: Technology allows for significant redesign of the learning task.
Example: Students using a digital tool to create a multimedia presentation instead of writing a paper.
Redefinition: Technology enables the creation of entirely new tasks that weren’t possible before.
Example: Students collaborating with peers worldwide on a live, shared document, creating something they couldn't do without technology.
Application in a lesson:
Introduction: You might start by presenting content through traditional methods (Substitution).
Development: You could then use technology to enhance the lesson, like adding videos or interactive activities (Augmentation).
Application: Let students work on more creative or collaborative tasks using digital tools (Modification).
Conclusion: End with a task that pushes the boundaries of what could have been done without technology, like sharing their work with a global audience (Redefinition).
2. TPACK Model
The TPACK model (Technological Pedagogical Content Knowledge) emphasizes the intersection of three key knowledge areas for effective technology integration:
Technology Knowledge (TK): Understanding technology tools and knowing how to use them.
Pedagogical Knowledge (PK): Understanding teaching methods and strategies(knowing how to teach).
Content Knowledge (CK): Understanding the subject matter being taught.
Application in a lesson:
At each stage of a lesson, teachers should consider how to combine these three types of knowledge.
For example: If you’re teaching math, you might use a graphing calculator (TK) to help students explore concepts (CK) in an interactive way (PK).
During planning: The teacher must choose the right tools (technology), ensure effective teaching strategies (pedagogy), and present content clearly (subject knowledge).
3. ASSURE Model
The ASSURE model is a systematic approach to designing lessons that incorporate technology. It stands for:
A - Analyze learners
S - State objectives
S - Select methods, media, and materials
U - Utilize media and materials
R - Require learner participation
E - Evaluate and revise
Application in a lesson:
Analyze learners: Know your students’ abilities, interests, and needs.
Example: You might find out whether your students are comfortable using certain tech tools, like a tablet or computer.
State objectives: Define what students should know or be able to do by the end of the lesson.
Example: "Students will be able to create a digital presentation on historical events."
Select methods, media, and materials: Choose the teaching methods and technology tools you’ll use.
Example: Use PowerPoint for creating presentations, a video for historical context, and Google Docs for collaboration.
Utilize media and materials: Implement the tools and strategies in your lesson.
Example: Students use the tools to create and share their presentations.
Require learner participation: Engage students actively throughout the lesson.
Example: Have students interact with the content, like making comments on each other's presentations.
Evaluate and revise: After the lesson, assess what worked well and what needs improvement.
Example: After the lesson, get feedback from students about how useful they found the tech tools and revise your methods for next time.